So I want this campaign to have a definite storyline, one that revolves around the ending in Legends and the beginning of Mk2, and also coincides with the troop movements of the Retribution of Scyrah.
I'm thinking of a few modes of play:
This will involve weekly reports and goals for all the factions. Every week there will be cards (probably index cards) handed out every week to the respective generals. These goals will be flexible enough to allow for all sorts of opponents (i.e. one week's Cygnar report wont be exclusive to hunting Cryx). This will allow every faction to have its own story, while at the same time accounting for more than one player of the faction. For instance all Cygnar players will be working towards the goal of Cygnar, whether there's two Darius', or a Stryker and a Haley.
These goals, when reached will provide 'victory points' that the players can accumulate, and ultimately determine the winning faction at the end. It can also be used to tally the individual points of the separate gamers, allowing for a top player, in addition to a top faction.
I haven't decided, yet, if these points will carry over to the tournament, and have the tournament be like another set of games, or if I should have the winning faction, and player of the campaign get a bonus for use in the tournament, and have the tournament be the deciding factor for the whole thing. The problem with that, is there's a chance it could invalidate all the hard work done during the campaign, and I want the campaign to matter. However, I also don't want the tournament to see futile to some, as there will probably be prizes, and thus require an entry fee, and someone, or someone's faction wont enter if they think the thing is hopeless.
One way to ensure a worthwhile tournament experience would be to adjust the points per battle and objective before the tournament so that there's enough, if the lowest faction works hard enough, for them to come out on top as well. While, of course all points will apply to the highest faction as well. That, or because each faction gets its own story, and objectives I could make the underdog's objectives worth more points. This may draw the ire of the highest tier players, but it may require less math-balancing.
This is right out, I think. They don't usually tend to be as immersive as I want this campaign to be, while at the same time, being too stringent.
These are really fun, and look really impressive, but are a bit of work to set up. I could use the Games Workshop Mighty Empires tiles, but they will probably be in use during the private campaign my gaming club will run. If my Story-Driven campaign turns out to be too much work I can always fall back on a map-based campaign.
That's all the time/energy I have for right now. For all you peoples of the Americas it's somewhere between 12:08, and 15:08, but for me it's 21:08 after a long day of schoolwork, speaking German, and celebrating the leaving of good friends I've made while on exchange, so it's been taxing.