Friday, July 10, 2009

Of Campaigning and Online Networks

A few WARMACHINE-related items this post.

First of all, I need to plan a campaign that will last from three to six weeks (hopefully six), will involve all eight (or nine in the case of the Retribution) factions, and have no limit to the amount of players. This is because when I return to Vancouver I will still be an employee at STRATEGIES Games & Hobbies, and I'll be in charge of running a WARMACHINE/HORDES campaign to celebrate the ending of Mk1 and the coming of Retribution, it'll also end in a tournament.

There are some aspects of the campaign that needs to be there:
+ It needs to be a campaign for both WARMACHINE and HORDES
+ It needs to involve all the factions available
+ It needs to last 3-6 weeks
+ It needs to end in a tournament
+ It needs to be open to almost any amount of players
+ It needs to be fun!

I'm going to chronicle the development here, with a deadline of middle to the end of September 2009. I went through my whole blog and fixed the tags, so everything all nice and tidy. I'll also be adding a tag to this project, cleverly titled: WM Campaign.

, I'm joining up with the Iron Agenda Blogging Network, in order to contribute my delightful opinions, and projects to the larger morass of the online gaming community (Online is an adjective, and not part of the noun gaming). I found, though, that before I do that I need a Privateer Press-based post that's newer than July 27th, 2008! Therefore, this one should do the trick!

I'm still working on that intro to Wargaming article, so that will be up here soon, as well as more of this campaign nonsense. For those that aren't big fans of Privateer Press stuff, I'll have some GW stuff coming around August when I go to Games Day Germany 2009, and in September/October when I work on some Chaos Daemons, and play around with Planetstrike.

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